With the latest Assassins Creed game, Assassin's Creed Revelations concluding the story arc for Ezio Auditore De Firenze, Ubisoft has announced that the next game in the series will be following a new character, which could possibly be Desmond Miles, the main protagonist who lives out the memories in his ancestors in the Animus for the past four games.
Expectations for the franchise as a whole is pretty heavy and given the fact that Revelations failed to somewhat awe audiences and fans of the series, here are some improvements that I suggest could improve the series as a whole.
New Engine
When the first Assassin's Creed game was released, the overall game engine was superb. However, in comparison to today's latest games like Uncharted 3, Mass Effect 2, The Witcher 2 and etc, it is far lacking behind. In fact, in comparison to the prior games, Revelations seemed to be inferior at times. A new engine for the game with better graphics and physics would be a much needed cure for all these issues.
Perhaps the game's graphics could be powered by the latest first Frostbite engine which could display much more decent graphics while not being too taxing on the overall sandbox nature of the game. Aside from that, using the Nvidia's PhysX engine could also provide smoother animations and movement to the game, especially when it comes to the ragdoll physics of the game which currently speaking is sorely lacking.
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| BF: Bad Company 2, powered by earlier Frostbite engine |
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| Water simulation powered by NVidia's PhysX |
Aside from looks and aesthetics alone, the overall movement and pacing of the game could use vast improvements and this partly ties in with the game's engine. In prior games, the game's action was fast paced and usually conflicts are quickly resolved, with little consequence to the player.
However, this formula has gotten old after awhile, making the game lose much of it's overall intensity, which is sad because assassin based games like Thief, Splinter Cell, Hitman and other like titles are supposed to be more stealthy in nature.
Instead of having a conflict heavy game which involves the assassin killing dozens of enemies within 30 seconds flat, bring down the game's pace to a much more realistic level. This can prove to be very pivotal for the game, especially if Desmond were to take the helm for the next few title.
In today's world, we cannot just simply kill someone and walk away, not expecting the authorities to quickly close down on us. Confrontation should make the game more difficult with tons of consequences and should only be relied on as a last resort tactic, not the primary means as to deal with the game as a whole.
However, this does make the game much more difficult cause as it is, Ezio's abilities in the last game is already primo for evading enemy forces, especially with his parkour and climbing skills and with the bleeding effect passed down the Desmond, stealthily evading guards and dispatching them quietly rather than fighting them in groups can be quite thrilling and viable at the same time.

